@lminiero very interesting read, and the sound examples illustrate your points really well. I gave up scoring programs a while ago, in part because the midi exports sounded too « stiff », compared with playing them willy-nilly in a daw. I think something you could add, is that it is useful to humanize the timing and especially the attacks when you want more realism, because 100 musicians definitely do not play in perfect sync 😅
@sknob thanks for reading, I didn't think anyone would considering how long it turned out! Good point on humanising, as usually I just mess with dynamics, and assume orchestra players usually get it perfect 99% of the times 😅 it's going to be harder to do with grouped instruments, since the best you can do there is having an entire group play a bit differently from an entire group of a different instrument family, but it's definitely worth a try. Playing the parts would help too but that's hard
@lminiero yes it’s difficult with group patches, but you can do it for the different groups at least.
You know in Ravel’s Bolero (the most played classical piece in the world apparently?), there’s the main melody, and the second melody which contains a big bold half-note triplet. My kink is to listen to how accurately orchestras can play that triplet (composed of the same three notes!), and the result is mostly not good to catastrophic 😅. Big orchestras mostly suck at precise rhythm 😬